Radix - End of an Era

Game of 8/5

The Tale of The Living Dead Tree, or the tale of how I stopped worrying and learned to love thrones

As we approached the city, a guard called out to our group, saying that we were being expected by Grengrr.

We of course go in head first, without directions. Shawn heads back for details and we are directed to the Consulate. While inside, we are overcome with a soothing energy, making us not want to fight. This immediately makes Amanda uncomfortable, who then leaves.

We got a magic stone (which we’re pretty sure was just John’s penis) that is to navigate us to Grengrr, making it obvious that we’re tourists (other than the fact that we’re, you know, us). During this time, a small kobold child approaches us and passes us. This will become important later.

We eventually find Grengrr’s abode, about 1/3 the way up the tree (250 ft up). We knock in anticipation, and Lady Death opens the door. There is an audible gasp.

She leads us to where Grengrr is sitting, and he looks strange. We eventually realize that he IS the tree, and is petrified, much like the rest of the tree.

Grengrr goes on to explain about how he once had a plan to bring dawn back to the city, but was met by much opposition. Many wanted to keep the city dark. It was also explained that there was an on-going war over water in various parts of the city.

Lady Death then spoke up, telling us that she is not at her full power, and that we need to change the order that we are sitting on thrones, that way she can regain her full power back. If we do this for her, she says that we will have a legit God on our side.

There is much discussion, as we have carefully planned out the order of the thrones as to not royal fuck up everything for everyone. We eventually reach a conclusion of a new throne order:
Tyranny
Pain
Death
Passion
Light

We then decide to go find and save our little Dwarven friend, who has knowledge on the whole Dawn/Dusk thing, and we should also wrap up the Necromancer Quest

As we leave, with a renewed sense of vigor and enthusiasm, we spot a kobold child, holding a coin purse and throwing a coin into what looked like a trough of blood. James realizes his coin purse, filled with maybe 12 gold, is missing, and gives chase to the child, who books it. Shawn follows, because why not. They see the child go into a house, and bust the door down, thusly starting combat where the bad guys have initiative.

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BrianBaker katelyn_campen

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